A multimodal approach to building in VR
In 12 weeks, I designed and pitched a multimodal feature to improve world creation in Horizon - a combination of conversational interactions and visual design. Shiny prototypes and mockup screens are one thing, but where I learned the most was polishing interaction flows, reaching out to the wonderful talented people near me for their expertise, understanding unavoidable constraints, and delivering a feasible start of a vision that could be easily expanded upon.